Bryan: If all they did was recreate Skyrim with multiplayer, it&8217;d still fly off the digital shelves.
Brian:That would be the kind of innovation that would pull me back into MMOs. I wonder if the community could sustain that kind of freedom though. How long until everything is just burned to the ground and you need to restart the server? Maybe I&8217;m wrong, but I think a game as open as Skyrim would just be chaos with a few thousand players running around.
Brian:I don&8217;t doubt they&8217;ll release a high quality experience either way. Even if it is a run of the mill MMO, I know it&8217;ll have production value through the roof. Especially if what you want is a deeper look into the world of Tamriel. Like you said, I just want it to take that one step further toward total immersion. It&8217;s the best way to entice more than just the TES veterans.
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Brian:I don&8217;t know enough about TES lore to make an educated guess, but don&8217;t elves and humans tend to butt heads in that universe? If so, my prediction is elves vs. humans vs. all the ugly races. The big baddie is Molag Bal, so I have a feeling daedra will again be the unplayable ction that everyone hates
Bryan:There&8217;s no question that it&8217;s going to be a huge title, but I have to wonder what this spells for the future of the single player games in the series. For a series that&8217;s been heavily focused on single player, do you think the mechanics that made games like Oblivion and Skyrim so amazing will translate?
Bryan:Bland is a decent word for it. The lore has just never grabbed me in the same way as with other games. I might be a bit of a hard sell when it comes to lore, though. Even WoW&8217;s much vaunted world lore did next to nothing for me.
Brian:I&8217;m leaning toward free-to-play myself. Valve has been particularly vocal lately on their thoughts about traditional game pricing schemes. I don&8217;t expect to see many strictly subscription-based models in the future. Has Bethesda ever released a game that wasn&8217;t just a flat fee up front? Plus the cost of expansions and DLC, of course.
Brian:Exploring Tamriel in its entirety is going to be a pretty amazing experience, whether it&8217;s locked down or not.
Bryan:If nothing else, Lord of the Rings Online proved that an epic story known the world over does not a successful MMO make.
Bryan:Watch out with that Scrolls word. Notch is around here somewhere.
Brian:Wait a minute&8230; subtract Elder&8230; carry the 2&8230; this is a Scrolls Online announcement!
Bryan:On the one hand, I would hope that it&8217;s everyone involved with TES, especially Skyrim (my vorite). On the other hand, I&8217;d still like to see TES 6 in the next few years, not when the TES Online servers finally go dark.
Brian:In today&8217;s news: the WoW-killing, game-changing, massively-multiplaying title of our generation has been announced.
Bryan:The racial prejudices of Tamriel are always something I&8217;ve been a big n of with regards to TES lore. It&8217;s much more realistic to have a world in which enmity isn&8217;t so clearly delineated as this side or that. As someone who played Everquest for years, one of the most disappointing things about most recent MMOs is the lack of serious racial hatreds. Nothing was quite as thrilling as jumping off of a boat before it docks in an unfriendly city, and sneaking through the sewers to get to a great leveling spot on the other side of the guards who will one-shot you/
Brian:That I could see. I do not expect anything near what it costs to play World of Warcraft. I expect something like Diablo III&8217;s real money auction house to become more ubiquitous, and it could work for TES online. Give desperate or impatient players a way to buy their way to the top, but also make all that content available to everyone through regular gameplay.
Bryan:Just what the world needs&8230;another CCG MMO. Yeah, I&8217;m looking at you, BattleForge and Magic: The Gathering Online. Seriously though, I think the TES MMO has the best chance out of any announced MMO to topple all challengers.
Bryan:Since the MMO has been established as taking place 1,000 years before any of the TES games, I&8217;m especially hopeful that they intend to bring us back to &8220;present-day&8221; Tamriel at some point. Speaking of the little information we have as of now, any guesses on the three ctions? I believe the confirmed symbols are a dragon, a lion, and an eagle.
Brian:They can&8217;t just add lots of players to Skyrim and expect it to work. How can you translate a completely open world into an massively online format? I want the freedom to assassinate that shopkeeper if I want to, but you may need him to complete a quest.
Brian: I hesitate to agree, though I&8217;d love to see it happen as much as the next guy.
Brian:And that, though I pray to the gaming gods I&8217;m wrong, is almost what I expect here. I&8217;m dying to see some developer commentary or alpha footage to prove otherwise, but right now I&8217;m hearing that a new ntasy MMO is coming out and it has Elder Scrolls in the title.
Brian:The new studio has me hopeful in that regard. It sounds like they&8217;re preparing to run these things in parallel.
Bryan:Still, I like to hope they&8217;re a bit more ambitious than that. If they can manage that ambition and still keep the core of what people love about the TES series, they&8217;ll out-do Nintendo for printing money. I mean, Skyrim sold 10 million copies in its first month. If every person who bought Skyrim in that first month bought TES Online, they&8217;d only be a couple million short of WoW&8217;s highest subscriber countever.
Brian:Guilty as charged&8230; including Skyrim.
Brian:So here&8217;s a question: is the lore enough to get you to buy The Elder Scrolls Online
Brian:Yes, I&8217;ve always been impressed with the way their worlds live and breathe without player interaction. But if it turns out to be a perfect WoW clone with no gameplay innovation, I feel that the universe is too bland to be a selling point.
Bryan:I earnestly hope that what you propose is indeed the case. Would I trade in the ability to turn in quests at any time to live in a more fleshed-out world that doesn&8217;t give every player what they need to succeed? In a heartbeat. So what if you keep killing the shopkeeper? I can just as easily kill you.
Brian:Oh absolutely, same here. However, I couldn&8217;t tell you what happened in the background. I just know what my main quest was.
Bryan:It&8217;s easy to be disillusioned about MMOs these days. Nothing since WoW has really captured the attention of the gaming public at large. Based off the strength of what&8217;s come before, I&8217;m tentatively placing my trust in ZeniMax Online to not let the millions of gamers, who&8217;ve lived and breathed Tamriel, down. I just can&8217;t see a scenario where Bethesda and ZeniMax would double-down on their most lucrative and popular franchise like this without having something they were at least 99.9% sure would work. Of course, what&8217;s proposed and what&8217;s produced never really tend to be the same thing.
Bryan:As a freshman MMO developer, I&8217;d think ZeniMax Online would be smart enough to stay away from anything resembling real-money transactions. To put it another way, the TES games have done so well because they are more experiences than games. Yes, it&8217;s a &8220;game,&8221; but the TES games have always had that something special that pulls a player in on more than just the suce level. Add enough game-like elements, such as a RMT auction house, and eventually all you end up with is another game that just happens to have The Elder Scrolls in the title. It&8217;s a bit philosophical, but I don&8217;t think I&8217;m r off.
This week, TAG gets massive with the announcement ofThe Elder Scrolls Online. Good luck following this speculative dialogue between our very ownBrianandBryan.
Bryan:We joke about multiplayer Skyrim, but I think we both agree that thousands of players running around Skyrim would rip the soul out of the game we know and love. In essence, I loved Skyrim because it wasmyworld. I was the one discovering the caves swtor credit, unlocking the mysteries, and saving the land. In the same breath, I both hope and seriously doubt they could recreate that feel for the MMO.
Bryan:The lore? Not a bit. It&8217;s an interesting world, to be sure, but the lore was never what grabbed me. Don&8217;t get me wrong, IloveTES games, but I feel that you can&8217;t know what to expect if you haven&8217;t been keeping up on all of the miniscule bits of lore in the last five games.
Brian:Actually, I think it&8217;s mostly there for the ultra-hardcore ns. I&8217;d be curious to see a poll of a few million players that tested their knowledge of the Warcraft universe.
Bryan:Not everyone will even know that much about the main story arcs. I can&8217;t imagine I&8217;m alone in having never finished the main quest lines of some TES games due to side-questitis
Brian:Luckily, the relative lack of detail in the announcement leaves us free to speculate &8217;til the cows come home. I have to believe they&8217;re going to maintain the mechanics that make up an Elder Scrolls game somehow. But, we&8217;ve never seen an MMO that truly manages that level of immersion. Especially in combat scenarios.
Brian:That would be my ideal scenario.
Welcome to Casual Fridays, where we kick back, relax and take off our pants. In Typing About Games (TAG), two of the Piki Geek staff ce off in a no-holds-bar chat conversation. Beliefs are challenged, points are exclaimed, hype is harnessed, and video games are dissected like insects. Enjoy a look into the discussions that plague the Piki Geek chat day after day.
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Brian:So what does TES online need to be a successful MMO? I think we can agree that just having Elder Scrolls in the title isn&8217;t going to cut it.
Bryan:With the recent release of TERA, MMOs have shown that the ability to manage real-time, position based combat is absolutely viable. Knowing Bethesda, the game will technically work fine (barring a few major bugs). I think the MMO environment will actually be beneficial to Bethesda, as constant mandaLand of Chaos OnlinetoCasual Friday TAG: Speculating on The Elder Scroll Land of Chaos Onlinery patching will allow for daily fixes. Anyone who&8217;s ever played Fallout: New Vegas and seen an alien&8217;s head shear off its body by a good couple hundred feet knows exactly what I mean
Bryan:I&8217;m not terribly miliar with their back catalog, but to my knowledge, no. How&8217;s about this for a more likely scenario: Free-to-play, or follow the Guild Wars model and charge $60 up front to play online forever?
Brian:Haha yes, their track record with bugs isn&8217;t the greatest. This MMO is supposedly being built by their new studio, ZeniMax Online. I wonder who from the traditional Elder Scrolls team will have their hands in it?
Bryan: I don&8217;t think there&8217;s anything inherently shameful about it. If anything, you&8217;re paying the developers a compliment by in essence saying &8220;The rest of this game world is so good, I don&8217;t require the one questline you put in specifically to be great.&8221; Now, will I buy it based on the detail and quality of the previous TES games? Absolutely.
Bryan:Here&8217;s a question I haven&8217;t seen discussed much online today: Do you think the TES MMO will be subscription-based, free-to-play, or something else entirely?